29 Apr 2011

I did it. I actually did it!

So after everything from a day in A&E to a week of repairing and formatting my pc, i've finally comped the animation together for a complete run. Some things still need to be tidied up but as it stands it's complete. Timing may be out but without all the SFX i am not working too hard on that yet.

Enjoy!

27 Apr 2011

Predictable and Murphy Strikes again;

So yeah, naturally, with 2 scenes left to complete, the rig (my pc) completely goes into melt down with corrupted sectors on the HDD, enough blue screens of death to leave an imprint on the monitor and 2 full formats and reinstalls later (the first one went horribly wrong with after effects and even adobe support couldn't fix it) So yeah. I'm just back on track.

Praise the lord for my external hdd backing up over 300Gb of stuff for this animation alone. Dont fancy doing that again.

Progress update:

Final scene left to animate, then comping it all into vegas *(which i need to reinstall - also i lost the file that was the animatic so i will be going from scratch but much of the scenes are to exact timings anyway so fairly straight forward for the most part) Final scene is SC16, the fat man and his arm chair. I've drawn everything out for it, coloured and waiting to be animated. Here's a sneak peak;

Time to crack on.

20 Apr 2011

Progress report - 20.04.2011

So i have neglected this site for a little while now, but i have been busy working away.

I'm pleased to say that bar 2 practically static scenes, the animation is complete. Next step is applying the audio foley tracks and timing, then assessing the workload (thanks to visual culture essays, proposals, bibliographies and my incredibly high levels of intolerance to reading that wafty arty book [Philosophers on Art, from Kant, to the Postmodernists, 2010 Columbia University Press] - enjoy!) i am limited.

I'd hit a few snags in the animation, particular scenes coming out much smoother than others and i am making a list of to do's as i type this. Overall it's going well and I am on track to completing the entire animation in it's roughest state by the end of the weekend. Keep checking back or Subscribe for updates to see the new Animatic - final go live sunday night hopefully.

So the 'To Do' list:

Scene 5.5 - Stone falling (attempt one flopped, need to render nicer bg, stone looks ok)
Scene 14 - Fat guy in couch. (remember to enter in from smoke, simple scene otherwise)

To Tidy:

Scene 8 - Character coloured out of lines. Angle and proportions are skewed in last animated frame. BG all good. Colour filter working.

Scene 5.3 - Fish not 3D layer in After Effects (minor cosmetic, but does stand out)

Scene 15 - Credit Sequence far too quick (fitted to scene timing but looks awful - priority)

Scene 0 - Titles. - The drop, path of movement needs smoothing, but looks ok when music and flow are active.(minor cosmetic)

Scene 1 - Drop needs to fall faster, also, for longer. scene is 1/2 second too short to animatic (check script rev. 2) (still working but could get fixed quickly enough - Causing fade to black transition that makes no sense.)

Scene 4 - Monkey tree climb. Awful, knew it was going to be. Took too long to animate the motion of the hands, try with sfx to see if improved.

Scene 4.2 - Still using old flash animation. Could be replaced with new Gorilla model for consistancy but low priority as it's a very distant shot.

Scene 6 - Stood still. Looks nice, needs that 'ping' on the sun inserting. Easy job.

Scene 7 - Re-shoot if time, get better frame timings and reduce red filter to opacity 34% (production standard)
_____________

Think that should be enough to keep me busy while I slowly work myself into an early grave!

13 Apr 2011

AFTER EFFECTS

Digital animation is now in effect, and taking longer to do than the handdrawn, whoever said computers were the future was mistaken.

Anyway. Enjoy.

Usual format, compression etc.


Scene 1 - roughly complete, need to tidy the flight path slightly.


Scene 4 - I knew this one was going to be a pain in the preverbial. It was. That is all. Put the little sweat wipe as an after thought to the 14 second scene being nothing but tree climbing hands. Think it breaks it up and is the only humour in the entire animation.


The final Scene 15. Now with 100% more credits. Let me know what you think!

Revised animatic coming soon!

5 Apr 2011

Animatic - progress compilation 05042011

Compressed animatic for reference

Progress as of 05042011


05.04.11 - progress so far

Made lots of progress lately, 100% complete in the hand drawing now i think, may be one or two more things to do/fix.

Scanned and am now comping the first few scenes (2-5) and they are looking great!

Redesigned scenes 10-11. New plot twist, and characters designed, scene animated but need to work out how to do smoke. 

I've also produced a few testers after clean up to check they still run, here's a couple of compressed videos !

  SC7 - full colour, pre comp.
grat 6
1050x576 16:9
25fps 
2shots per frame, repeat on 12th frame and third shot on frame 8 to prolong the impact.

This has since been coloured, and is an overlay to a character shot that remains static. This is the scene which i need to add smoke that fills the screen. 

A line test for the old scene 10.1, I decided to remove this shot as it really just didn't do the film justice and was a very predictable angle to take.



Feel free to give feed back on any of the scenes and any ideas you have, especially about the smoke effect!

2 Apr 2011

This is a little untidy,

Ignore the awful attempt at a flash transition between morph and plane flight, i can redo this in Vegas nice and easily. Otherwise, not a bad little scene for a rush job, change of angle, change of plot sudden decision made 2 days ago.

Enjoy!

usual details...


1050x576
25fps
square pixel

made in after effects cs5