(I'm aware they are upside down or tilted, blame blogger, I just spent 20 minutes tidying this bunch up and getting them all ready and blogger has realigned them how it saw fit for no apparent reason and with no way to change this. Sorry.)
A selection of images before i create the bible imagery from them
concept shadowing for scene creation
Body for the Dino Beach scene
Character filled DVD concept case
SC16's character cut out to sit in an arm chair.
Silouhetting of SC15's character.
The Plane that crashes towards the end of the film.
Painting prop from the final scene (end credits)
Beer can prop from end credits.
Multi-layer background comp for the, sadly, very short throwing scene.
Caveman stand - hand drawn, inked, scanned and digitally prepped for animating.
Frame 24 from Scene 6 - Hand drawn, inked, scanned and digitally prepped.
The Amoeba that starts it all.
The gorilla's head, it was broken to so many parts i couldn't show them all.
concept composite of the standing scene for timing and illustration.
The Rock. No, not the wrestler.
The background used on loop to make the stones motion seem faster.
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First concept for background looks for Evolution:
1050x576 (16:9) 4 layers created in Paintshop Pro 9.
Full colour depiction of the beach scene (sc4).
1050x576 (16:9) 7 layers created in Paintshop Pro 9.
Black and white, introduced sunlight *static* and new ocean, more defined, and closer in perspective.
1050x576 (16:9) 3 layers created in Paintshop Pro 9.
Black and white, sunlight *static*depth of field on the tree, and mountains.
1050x576 (16:9) 2 layers created in Paintshop Pro 9.
Black and white, Bubbles should be moving in animation - larger format maybe required for zoom out during evolutional process.
Concept digital sketch for Scene 6 - Caveman gets hit in the head.
sketch of the head to be replaced by handdrawn animation - (see linetest sc6.)
(1050x576) (16:9) (8 layers + texture) created in Paintshop Pro 9.
Final digital design for the Living Room - Scene 16
(1050x576) (16:9) (9 layers + texture) Living Room with sketch character for layout.
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Some initial sketches, concepts and character designs for Evolution:
End Character - Fat Human.
First concept of Monkey with remote control.
Holding the evolutional process around a constantly present circle (the drop) is a theme I intend to further investigate.
Key frame sketches of the cavemans long shot running cycle.
Experimental Key Frames from the Lizard/Cat/Lion walk cycle.
Concept sketches of various characters, expressions, evolutions etc.
Initial ideas for the caveman character.
Further Ideas for the caveman, and Gorilla characters.
Reference Sketch up for the caveman close up shot.
Reference Sketch up Caveman Profile Close Up
Inspirational Artists
Just a short image board of inspirational images, artists and art directorship.
Zadislaw Beksinski
Michael DuDok De Wit
Michael Kutsche
Film Noir (random set photography)
Sin City Movie (2005)
Jacek Yerka - Realizm Magiczny
Cooked Art